Developed around a prompt for "Isolation", telling the story of a man stranded at home and hopeless for the future. This game explores the mindset of someone with depression and the symptoms it results in, ultimately ending with an uplifting message and hope for what comes next.

Art - Micah Schmidt

Narrative Design -Joelle Kaufman

Dialogue - Joelle Kaufman and Brendan Laureano

Programming - Joelle Kaufman

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NowhereHome.zip 41 MB

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