Nowhere Home
Developed around a prompt for "Isolation", telling the story of a man stranded at home and hopeless for the future. This game explores the mindset of someone with depression and the symptoms it results in, ultimately ending with an uplifting message and hope for what comes next.
Art - Micah Schmidt
Narrative Design -Joelle Kaufman
Dialogue - Joelle Kaufman and Brendan Laureano
Programming - Joelle Kaufman
| Status | Prototype |
| Platforms | HTML5 |
| Author | Joelle Kaufman |
| Made with | Godot |
| Content | No generative AI was used |
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NowhereHome.zip 41 MB
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